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BATES
09-26-2009, 01:45 PM
Spawn control is the one thing i never learned in H1, and learning them is guaranteed to make you a better player, especially if the opposing team doesn't know spawns.
This is a great explanation for Prisoner.
If anybody else has got good explanations on other maps feel free to post em.


Originally Posted by chaosTheory:

Prisoner:


- Red dots are spawn points.
- Red dots with yellow circles around them *force* a spawn on the 3rd level. Except bottom left first level, that one is not guaranteed, sometimes you get 2nd level nade spawn.
- Yellow dotted areas represent places to stand to make a top spawn *more LIKELY* but not guaranteed. The bottom one on 2nd level happens more frequently when you crouch jump. Also helps on the under OS corner one.
-Blue dotted areas represent areas to stand on the first level to force an advantageous (sometimes) 2nd level spawn.
- Just learn which points and other areas of the map are associated with which spawn points (only comes with practice while paying attention) and you're good to go.


http://i175.photobucket.com/albums/w156/ceeTheory/prizzcopy.jpg

HxC_Raiider
10-06-2009, 10:25 AM
Wow. Im so used to the Halo 3 spawn control scheme that this is really wierd to me. Can you give another example, like Wizard or Hang em High?

meg(an)
10-06-2009, 11:58 AM
summary of ct's and insid's thread at https://secure.mlgpro.com/forum/showthread.php?t=216324


The system is pure logic, based entirely on a distance measurement, and then a percentage depending on certain criteria and variables. When a player dies, his next spawn will be in the point closest to his living partner. If there are no spawn points within a specific distance (the game cannot find a spawn close enough), it gives him a random spawn. Using the oddball, we were able to find the exact distance. That magical number is 17.5 meters.

Is the living chief within 17.5 meters of any spawn point?
- Yes, one point. Ok, 100% chance he MUST spawn there.
- Yes, three points. (a percentage value gets assigned to each of the three possible points, heavily favoring a spawn point that's even just a little bit closer). Pick one based on this percentage.
- Yes, two points, but one is being blocked by an enemy. Ok, player MUST spawn in the remaining point.
- Yes, one point, but it's being blocked by an enemy who is 6 meters away from it. Ok, too close, can't spawn there. Randomly choose a spawn from anywhere else in the map.
- No, none are within the range. Ok, pick a spawn at random. (The game chooses from every spawn point on the map that is not being blocked, which explains some randoms that spawn you in a nearby spawn anyway)



in addition to knowing the priz spawn points and other spawn points, you can use this to predict where the other team will spawn and to spawn your teammates

NextToGodly
10-06-2009, 01:22 PM
summary of ct's and insid's thread at https://secure.mlgpro.com/forum/showthread.php?t=216324



in addition to knowing the priz spawn points and other spawn points, you can use this to predict where the other team will spawn and to spawn your teammates

especially on hang em knowing spawns on hang em is key even though most people get randoms sometimes u can judge were u think they might be randoming there teamate and allready be ready for them if they dont random to the spot ur assuming besure to look at some of the most common spawns on HH . prisoner if someone is trying to spawn up top from lets say bottomg os to top os if u are canceling that spawn be prepared for there partner to spawn back wall as that is most common

HxC_Raiider
10-06-2009, 02:07 PM
Great Read. Thanks for that. But now I need to find a thread with all the CE spawns for the maps haha, Im sure its on MLG somewhere

Waffen SS
10-06-2009, 04:25 PM
thats good it just needs to add "DONT stand in this area" because you will spawn your teammate on the bottom and he will yell at you

Great Read. Thanks for that. But now I need to find a thread with all the CE spawns for the maps haha, Im sure its on MLG somewhere
honestly priz has the most to try and keep track of.. learn those and the other maps are easier to figure out.. either that or i just learned priz first also..

meg(an)
10-06-2009, 06:39 PM
Great Read. Thanks for that. But now I need to find a thread with all the CE spawns for the maps haha, Im sure its on MLG somewhere

https://secure.mlgpro.com/forum/showthread.php?t=143468

there ya go. i think i'm going to re do these maps because they're a little sloppy, obviously it was done by a guy

NextToGodly
10-06-2009, 06:51 PM
https://secure.mlgpro.com/forum/showthread.php?t=143468

there ya go. i think i'm going to re do these maps because they're a little sloppy, obviously it was done by a guy

good i saw these years ago but its good for people who wanna learn

Planet-X
10-06-2009, 09:12 PM
its also now known that rarely, you can get a random no matter what the situation is. also you can get a random at the beginning of the match, say one guy spawns camo ramp on hang em, his partner could have been anywhere. the worst is when you and your partner spawn red pillars, and the other team spawns top blue and camo ramp. that shit sucks.

meg(an)
10-06-2009, 10:24 PM
good i saw these years ago but its good for people who wanna learn

obviously people have seen this before if it's been posted on another forum & i copy pasted it.
i posted it because HxC_Raiider wanted to see them. and because i'm sure someone learned something from those maps. after all, this is the spawn control thread.

planet x-thats discussed in cT and insid's thread on mlg, but i don't think there's any logic to it, according to the stats. pretty interesting stuff though.

Mintograde
10-06-2009, 11:25 PM
Wizard:
http://img.photobucket.com/albums/v162/Mintograde/random/wizard9fu.jpg

Cochoz
10-07-2009, 12:30 AM
Now if there was just some explanation ...

Planet-X
10-07-2009, 12:54 AM
obviously people have seen this before if it's been posted on another forum & i copy pasted it.
i posted it because HxC_Raiider wanted to see them. and because i'm sure someone learned something from those maps. after all, this is the spawn control thread.

planet x-thats discussed in cT and insid's thread on mlg, but i don't think there's any logic to it, according to the stats. pretty interesting stuff though.

logic, schlmogic

cant convince me when im at blue shotguns on hang em (not the window, the shotty on the floor) and my partner dies and both of the other dudes are at like red or some shit and my partner spawns somewhere way the fuck off, that that is not a random. regardless, it doesn't happen often, but it does happen enough for me to notice it and not be surprised by it. even if it wasnt a random, its basically the same thing anyway, no one fully understands it so might as well consider it that.

im re reading my post and it seems to have an angry tone to it but i promise im not being a dick, it just reads that way, so ill add a smiley here to change the vibe :cool:

also i wasnt trying to say you are wrong, or whatever, im not even sure what your view point on it was, i just felt like chiming in further

ok done!

Planet-X
10-07-2009, 01:06 AM
Wizard:
http://img.photobucket.com/albums/v162/Mintograde/random/wizard9fu.jpg

each color square is attached to a dot, if you are in that color then you can spawn at the dot it is attached to.

no one plays wiz team slayer, and 4v4 should always be CTF as far as im concerned. idk maybe koth is acceptable - not 100% sure, i just play CTF. and the spawns for that are totally different than in slayer.

the only other reason would be for 1v1, and 1v1 - as far as we know - is random spawns. so ultimately this spawn map is useless.

however, ive gotten some strange sequences in my halo experience to make be believe there is something more to 1v1 spawns - but i cant prove it. for example, once i was at ovie on priz 1v1ing my friend, he spawned bottom ovie ramp like 7 times in a row, and everytime after he died id walk out towards ovie and then walk back after he spawned. idk, maybe just a one time thing.

halo 1 spawns are not all that complex, just increasing constant awareness of them is what is difficult. for example - rat race, you are fighting at lower ovie portal, the dude you are fighting ports up, right as he ports his partner is due to respawn. knowing his partner is most likely going to spawn shields can save you, while most halo 1 players know that spawn point, it can be difficult to process both fighting the guy who just ported, and a guy that is going to respawn behind you in about 1 second, at the same time and fast enough where you can act accordingly

NextToGodly
10-07-2009, 01:13 AM
each color square is attached to a dot, if you are in that color then you can spawn at the dot it is attached to.

no one plays wiz team slayer, and 4v4 should always be CTF as far as im concerned. idk maybe koth is acceptable - not 100% sure, i just play CTF. and the spawns for that are totally different than in slayer.

the only other reason would be for 1v1, and 1v1 - as far as we know - is random spawns. so ultimately this spawn map is useless.

however, ive gotten some strange sequences in my halo experience to make be believe there is something more to 1v1 spawns - but i cant prove it. for example, once i was at ovie on priz 1v1ing my friend, he spawned bottom ovie ramp like 7 times in a row, and everytime after he died id walk out towards ovie and then walk back after he spawned. idk, maybe just a one time thing.

halo 1 spawns are not all that complex, just increasing constant awareness of them is what is difficult. for example - rat race, you are fighting at lower ovie portal, the dude you are fighting ports up, right as he ports his partner is due to respawn. knowing his partner is most likely going to spawn shields can save you, while most halo 1 players know that spawn point, it can be difficult to process both fighting the guy who just ported, and a guy that is going to respawn behind you in about 1 second, at the same time and fast enough where you can act accordingly

good post mane god evertime u say something its magical

meg(an)
10-07-2009, 07:29 PM
logic, schlmogic

cant convince me when im at blue shotguns on hang em (not the window, the shotty on the floor) and my partner dies and both of the other dudes are at like red or some shit and my partner spawns somewhere way the fuck off, that that is not a random. regardless, it doesn't happen often, but it does happen enough for me to notice it and not be surprised by it. even if it wasnt a random, its basically the same thing anyway, no one fully understands it so might as well consider it that.

im re reading my post and it seems to have an angry tone to it but i promise im not being a dick, it just reads that way, so ill add a smiley here to change the vibe :cool:

also i wasnt trying to say you are wrong, or whatever, im not even sure what your view point on it was, i just felt like chiming in further

ok done!

yeah, it's definitely interesting, and the random randoms do definitely happen. in hangem that's really the only map when i notice it happening, and it does happen rarely. in other maps i just assume that there's an enemy nearby blocking the spawn, especially in priz.:D

Planet-X
10-08-2009, 01:29 AM
yeah, it's definitely interesting, and the random randoms do definitely happen. in hangem that's really the only map when i notice it happening, and it does happen rarely. in other maps i just assume that there's an enemy nearby blocking the spawn, especially in priz.:D

priz is so small and fast paced that a random spawn is very unlikely to make a big difference, and like you said its hard to tell whats a random and whats not cause of blocked spawns etc. obviously on larger maps its easier to tell the difference, hang em, creek, damnation. although like you i do tend to see them way more on hang em, than i do others. hang em also has more randoms than any map if i am correct. coincidence? HMMMM

just to throw it out there, in the past 5 sessions or so ive had, maybe a total of 30 ish games, i didnt notice any. it seemed like it was a regular thing there for a while but now i havent seen the magical random in a while.

BuffaloDave
10-08-2009, 06:01 AM
priz is so small and fast paced that a random spawn is very unlikely to make a big difference, and like you said its hard to tell whats a random and whats not cause of blocked spawns etc. obviously on larger maps its easier to tell the difference, hang em, creek, damnation. although like you i do tend to see them way more on hang em, than i do others. hang em also has more randoms than any map if i am correct. coincidence? HMMMM

just to throw it out there, in the past 5 sessions or so ive had, maybe a total of 30 ish games, i didnt notice any. it seemed like it was a regular thing there for a while but now i havent seen the magical random in a while.

last time i played my teammate was zyos jump and i spawned in window :P

i think its supposed to be a 5% chance you get a random

HxC_Raiider
10-08-2009, 08:50 AM
This is all very vrey interesting. And simple compared to H3 and H2. But like Planet said earlier, actually puting that stuff into gameplay is tough in some situations. I just cant wait to get another copy of CE! I think Im getting that today!

Planet-X
10-08-2009, 08:23 PM
last time i played my teammate was zyos jump and i spawned in window :P

i think its supposed to be a 5% chance you get a random

what?

5% ? 5% of what? if you are referring to the magical random, thats definitely not accurate.

Yogre 1
10-14-2009, 04:35 AM
cT and Insid found through testing that there is a 5% chance of someone randoming every time someone spawns, regardless of where you are on the map.

Game uses a percentages system to choose spawns, and whenever it does the calculating theres always 5% left open for random.

meg(an)
10-14-2009, 11:28 AM
cT and Insid found through testing that there is a 5% chance of someone randoming every time someone spawns, regardless of where you are on the map.

Game uses a percentages system to choose spawns, and whenever it does the calculating theres always 5% left open for random.

+rep

i'd just like to throw in here that spawn killing on prisoner is so fun when you trap 1 player in, say, bottom ramp, and he keeps spawning his partner in the same 2-3 spawns over and over because you keep throwing nades at the bottom and the top of the ramp

that is all.