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icon00
07-25-2010, 11:12 AM
iv recently been moding halo for xbox to try and improve it for mlg style of play. The changes iv made so far are little things but do help improve overall play.

Changes so far:

pistol spawn - spawn with pistol as primary weapon, assault rifle as secondary
= stand a chance on spawn against good players who normally drop you before you even get your pistol out. (+ still can get it out silent by meleeing if you want)

plasma grenade fuse - now explode at the same speed as h2-3
= worth picking up now

No text - no pick up ammo/grenade text or pick up weapon text
= less onscreen clutter, plus less delay when game gets busy

halo 2 crotch - when you crotch and the radar is on (ffa's) you don't show up on radar (like h2)

reduced radar range - from 20m down to 15m
= since halo 1's are so small you can show up on radar from one side of the map to the other (eg chillout) (ffa's)

speed improves in laggy games(minor) - took some stuff out of the game so that when game gets busy (loads of players in a small space/ loads going on) it won't lag as much.
= no more dead bodies, no bullet holes(still has effect when it hits walls tho, so you no were your bullets are hitting) no grenade/rl patches(black dirt from grenade/rl blast), no more blood on walls/floor, less weapons on map( tiny bit more ammo instead of two guns next to each other), no needlers in maps
no in game music

shield regeneration effect - like h2
no main menu music


other tweaks to the game im doing will be:
new hill locations (ex heh trench/river)
new flag locations
betrayal time - when you betray someone they get punished with longer spawn :S = trying to change it to the other way round so more like h2/ so it makes sense lol

there all easy tweaks the harder things i would like to do will take sometime, examples of these:

new hud elements - show both types of grenades at once, show secondary aswell as primary (like h3, but i dont mean take there hud, its still halo 1)
melee out of scope
onscreen score indicator (they have 1 on halo ce using open sauce )
death cam (same as above)
flag away from base indicator (like in h3)
halo 3 style way points - green arrow 4 team m8 will also show when shooting and hopefully when dead
new kill streaks/ multikills (if i get this to work il move on to medals...dont hold out)
playball (can't think how to do this 1 yet, any ideas?)
on screen timer - improved from just the maw 1
time limit games
more maps - i no there is insidious and pwnytars but i mean have all originals plus new maps but all on the same list, no xbe swaping. = this should be possible since there are sort of spare map slots (bonus map)
more speed improvements - since halo works by constant synching and sends all possible info. = take certain stuff out to improve speed (need ideas how??)
improved graphics - better lightmaps = making better shadows basically so the game looks better

other little things just to make it more mlg lol is new main menu and starting videos, credits section off ce/pc working but then change/ add all modders help + hall of fame players. mlg signs in game or on the hud itself.

overall all the things iv have mentioned are do able and will work .Help would greatly appreciated if anyone wants to/ any ideas for other tweaks/improvements and il publish the maps with the little changes i have done so far in about a week or less.

thanks

PhatBastrd
07-25-2010, 05:08 PM
Dude u keep referencing h2 after these improvements u want to make....I hate to tell u but these aren't improvements...I guess they are mlg settings as u say...BUT...Changin exploding times of grenades (retarded idea)....Changin regeneration of shields time (even more retarded idea)....Making pistol start weapon (really dumb)....The entire purpose of this site was too revive halo 1...Not change halo 1 into halo 2....Please don't change anything to this wonderful game!!!

icon00
07-25-2010, 07:44 PM
having the chance to spawn and not have to switch to pistol saving your self time, saving your life in game ...i can't see this is not a positive. H1 now days the only people who play it are people who know how to play it and play it well. This should mean that you spawn up top prisoner with a player right in front of you at os before your pistol is even out your back pocket your tsk that or you try and ar (who does that???)

you spawn pistol ready to go you now stand a chance.

5secs before a plasma grenade goes off, the only thing they are good for is sticks other wise they are rubbish and plus the limited amount of them on a level compared to frags you barely even use them.

Switch to 3sec and there not just for sticking people you can use them like normal, like a h2-3 plasma and there is still the same stock amount on each level so not to really change the game.

shield reintegration effect the only one which i could let slide as to its not a great deal but like all the other changes there thought out and there is a point to them/ improve game play. yes halo is a wonderful game not without faults even if there tiny. These changes are to just bring abit of fresh air so to speak to halo 1 and whats wrong with that?? if it gets few more people playing its all good.

HalasterBlack
07-25-2010, 07:49 PM
While I would be interested in seeing these, some of these changes aren't necessary. Like changing Halo1 shields in any way, though Im not sure if I know what you mean by shield regeneration effect. And im not sure how alot of the changes would affect the game. Im still interested in seeing the final result those some of the changes sound good, and you aren't forcing anyone to play.

How do you/ What do you use to port modded maps to the xbox. I can't get any of my changes to appear when I play on xbox.

DiZzY
07-25-2010, 11:00 PM
having the chance to spawn and not have to switch to pistol saving your self time, saving your life in game ...i can't see this is not a positive. H1 now days the only people who play it are people who know how to play it and play it well. This should mean that you spawn up top prisoner with a player right in front of you at os before your pistol is even out your back pocket your tsk that or you try and ar (who does that???)

you spawn pistol ready to go you now stand a chance.

5secs before a plasma grenade goes off, the only thing they are good for is sticks other wise they are rubbish and plus the limited amount of them on a level compared to frags you barely even use them.

Switch to 3sec and there not just for sticking people you can use them like normal, like a h2-3 plasma and there is still the same stock amount on each level so not to really change the game.

shield reintegration effect the only one which i could let slide as to its not a great deal but like all the other changes there thought out and there is a point to them/ improve game play. yes halo is a wonderful game not without faults even if there tiny. These changes are to just bring abit of fresh air so to speak to halo 1 and whats wrong with that?? if it gets few more people playing its all good.


No your wrong, theres a reason why its a perfect FPS, make it XBL then you got somthing to talk about. Untill then your wasting your time and sounding like a noob that created the game h2 with all those excuse's for dieing when you spawn.....

Darke
07-26-2010, 12:34 AM
I think bashing the work he is putting into this mod is immature, and unnecessary. I'm glad icon likes the game enough to be willing to work on it.

That being said here are some of my thoughts:


The pistol as your primary would be the better option, but I am so used to Having AR as my primary that I don't think I would like the change. Even in Halo 2: Ce I always put AR as my primary. = Maybe
The Plasma grenade fuse is another change that would make veteran players uncomfortable, as you are so used to the grenades going off at a certain time. . . that changing that could confuse you= No
The H2 crouch is a good idea, but I always turn radar off anyway. Even for FFA's = Doesn't matter
Reduced radar range is another good tweak, but the issue is the same as above. = Doesn't matter
The speed improvements are awesome! When I play Quake I can always turn off all that you mentioned there (like bullet holes, burns and dead bodies) =Yes
No needlers= Yes
Less weapons + more ammo isn't a great idea. Players are so used to weapon locations =No
No in-game music is another great fix. =Yes
Shield regeneration effect you might have to elaborate more on. But either way I don't feel shield changes are necessary.= No
Melee out of scope is a sweet idea. I find it annoying, too =Yes
New flag locations is not a good idea. The flag locations are too integral where they are at= No
New hud elements is another on I am on the fence about. I don't really care to see what both types of greandaes I have, or my secondary. I fell that these elements just clutter up the HUD. = Maybe
New hill locations is a good idea (if done right) = Yes
Betrayal time is long enough as it is. Besides in MLG you turn betrayal off, because every betrayal is assumed to be an accident. =No
Onscreen score might clutter up the HUD= No
Death cam might be cool =Yes
Flag away from base = Maybe
Speed improvements are always a plus= Yes
Improved graphics are good as long as they don't slow down frame rate too bad= Yes
New multikills are a nice add-on =Yes
The mlg Ui/ Hall of fame is really sick!=Yes


I'm glad you love this game like the rest of us do. Ignore the hate. and I hoped I helped a bit.

icon00
07-26-2010, 02:19 AM
Halo1 shields in any way, though Im not sure if I know what you mean by shield regeneration effect. ** the shields stay the same but when you shields regenerate you get a effect like a flash so to speak ..il video soon**
How do you/ What do you use to port modded maps to the xbox. I can't get any of my changes to appear when I play on xbox. ** i ftp maps from my box then uncompress change them recomposes re ftp and most importantly clear cache on x,y,z drives on xbox**



The H2 crouch is a good idea, but I always turn radar off anyway. Even for FFA's = Doesn't matter ** i never use radar but its just having the option to and well i rarely use crotch but again its just an option.
Less weapons + more ammo isn't a great idea. Players are so used to weapon locations =No ** its really only when two of the same weapon are together ie on chillout 2 pistols together and ammo increase is only slight difference.
New flag locations is not a good idea. The flag locations are too integral where they are at= No ** really only for maps were ctf does not work but then i mite try change a diff way, ie chillout ctf does not work.
Onscreen score might clutter up the HUD= No ** yer it might but il will try not to, on screen clutter is not what i want at all but i dont like press back all the time
Death cam might be cool =Yes ** hopefully it will if not it doesn't get put in
Improved graphics are good as long as they don't slow down frame rate too bad= Yes ** yes if they slow it down there out and if they make it not look like halo there out aswell

thanks for all your comments even the hate it helps know what people like and not like etc. Im not trying to make h2-3 just make halo 1 run even smoother which is hard work since its really good all ready.

s1cfuc
07-26-2010, 07:53 AM
what changes i think you should just work on is making pistol primary that would help on maps like priz on spwn rapes, and fix lag as much as possible on maps. other then that halo does not need anything changed. no one is gona argue with you if you could some how create less leg on the map so work on that, and that is all.

if you could some how decrease the disadvantage priz has off host with lag fixs it be something id add on to my box for those lans where you just lan priz 50 games in a row.

icon00
07-27-2010, 05:52 AM
just uploaded a test version if any of you wish to download and play. save a copy of your original chillout some were safe then just fpt over this chillout map to your maps folder of halo and clear cache and play.

improvements to speed - like mentioned all ready in the post, halo sends all info at once(in packets of most important 1st but still everything) even if its happening the other side of the map and its not relevant to you, unlike h2-h3 which dont to a degree, example: on h2-h3 if something is happening the other side of the map and you can just see it, it doesn't need to send you the information saying that when bullet impacted a wall particle effects came out, smoke effects came out etc. halo 1 on the other hands does send all this information. So i have taken afew things out to try and keep the game running smoother....will work more on speed improvements as much as i can for later releases.

download link
http://www.filefront.com/17149803/chillout.map/

please give feed back if you test it thanks :)

p.s left radar range as it was and no shield regen effect

s1cfuc
07-27-2010, 07:55 AM
thats prety cool less lag the better. heylow actually found out that when you make a map there is something called collision errors. the more errors on the map the more shot delay you feel and just overall laginess with frame rate drops when multiple things are happening. im pretty sure priz has a good amount of errors thats why its huge host advantage. the new map he is working on had a ton named crossway and you can actually feel it when your just walking, just feels like your walking in slow motion.

HalasterBlack
07-27-2010, 04:50 PM
** i ftp maps from my box then uncompress change them recomposes re ftp and most importantly clear cache on x,y,z drives on xbox**


I've tried doing this with Halo Hacker Tools. I change uncompress chillout, change it, then recompress it ftp it to my xbox (in mlg01 in Halo2Brians halo version) clear cache and then when I try to play it, I don't notice any of the changes I want take effect.

I've tried to change numerous things just to see changes. Jump height, Ar clip to 30 bullets, sniper 1 hit kill, and still I don't notice any changes. Any idea what Im doing wrong? What program do you use to edit Halo?

The Real Napsta
07-27-2010, 05:13 PM
I have one for you:

Make OS visible to opponents when you have extra shields. (like h2/H3)

icon00
07-27-2010, 05:51 PM
hht is not very good anymore best off using eschaton for example. i don't even no if hht compress works properly ? :S ... i use dothalo 2 decompress eschaton to change things and then compress with dothalo. probably a easier way but this works for me atm.

Not Random Hero
07-28-2010, 04:07 AM
Under what version of Halo 1 should I put this under?

icon00
07-28-2010, 04:33 AM
just your normal halo maps folder (ntsc or mlg map pack folder 1 or 2) i believe the version numbers are all the same

Not Random Hero
07-28-2010, 06:59 AM
I don't use Halo2Brian's version of the map pack, couldn't figure out how to install it cause I'm a nub at that shiz. So I actually had two versions of Halo 1 on my box. I uploaded your chillout into each of them and neither worked.

Needless to say I was bummed.

icon00
07-28-2010, 07:27 AM
have you cleared the cache ??? its in either drive X,Y,Z of your xbox. files your looking to delete which really matter are cache001.map cache002.map - cache005.map

you can do this with the ftp program you use if you don't have a app on your xbox to do this

Not Random Hero
07-28-2010, 08:00 AM
yeah I clear the cache every time I switch between versions.

DiZzY
07-28-2010, 01:57 PM
No your wrong, theres a reason why its a perfect FPS, make it XBL then you got somthing to talk about. Untill then your wasting your time and sounding like a noob that created the game h2 with all those excuse's for dieing when you spawn.....

I was in a really bad mood that morning. :(

doodooshit
07-28-2010, 04:34 PM
I've tried doing this with Halo Hacker Tools. I change uncompress chillout, change it, then recompress it ftp it to my xbox (in mlg01 in Halo2Brians halo version) clear cache and then when I try to play it, I don't notice any of the changes I want take effect.

I've tried to change numerous things just to see changes. Jump height, Ar clip to 30 bullets, sniper 1 hit kill, and still I don't notice any changes. Any idea what Im doing wrong? What program do you use to edit Halo?

There is a good chance I could be wrong, but I believe you can only change those type of attributes by applying a .ppf to the cache file. I think when u choose any normal type of gametype, it resets all those values in the cache file of the .map it just made (since you just cleared cache presuming). Like I said, I could be completely wrong, but I always remember changing attributes like damage, and like shooting snipe bullets out of a pistol, u have to apply the certain .ppf to the cache file of the map.

icon00
07-28-2010, 05:00 PM
there is a way of modding halo (mainly projectile swaping) which you mod the cache file itself and when you clear cache (001cache -005) that wipes the mod off but thats not how these mods work.. not sure why your having trouble getting it to work random hero. i have tried putting it in different map packs to test it at it still worked so im not sure :s

here is a new updated version of chillout again for testing (i no its a quick update) http://www.filefront.com/17154127/chillout.map baiscally just got rid of few more little things to help on the speed side of things (less things happening ingame/ on screen = less delay)

will put a full map pack up in few days time with original maps with my little changes(pistol start, plasma nade, speed changes, etc) and a couple of the best new maps out atm in there also with my little changes in. So random hero if you can't get chillout to work just wait few days for this realease and it should slove your problem. :)

ps real napsta, good idea il add it to the list. dizzy np its cool and i don't want to change halo to h2 etc i just want it to run less laggy on lan or xbc mainly and other little changes r to slight improve it...xbl would be ace for it and is something im looking into

Not Random Hero
07-28-2010, 06:47 PM
sounds like a plan, btw I have some ideas for you on this subject if they are at all possible, expect a good meaty post from me soon.

also, when you do redo the maps make sure Red Shift, Exhibit, Uplift, Imminent, Zero Hour and Downrush are among them. Fuck Levee and Mad House. Still on the fence about Hot Box. And damn it all, when is Crossway getting released?

EDIT: Oh and another thing, do any of the changes you've made to the maps effect weapon timers? Cause I know insidious added a timer to his maps but when he tried to add it to the existing maps, it screwed up the weapon and powerup timers.

HalasterBlack
07-28-2010, 10:16 PM
There is a good chance I could be wrong, but I believe you can only change those type of attributes by applying a .ppf to the cache file. I think when u choose any normal type of gametype, it resets all those values in the cache file of the .map it just made (since you just cleared cache presuming). Like I said, I could be completely wrong, but I always remember changing attributes like damage, and like shooting snipe bullets out of a pistol, u have to apply the certain .ppf to the cache file of the map.


Thanks but I finally got it to work, turns out dothalo works just fine for the modding Im doing so far. Unfortunately I can't get Arsenic or Eschaton to run so far. Eschaton crashed for some reason every time I load a map.

Anyway I got some basic modding going down. And I might release a collection of modded maps (not competitive just random fun) sometime soon. Thanks for all the help.

icon00
07-29-2010, 03:19 AM
sounds like a plan, btw I have some ideas for you on this subject if they are at all possible, expect a good meaty post from me soon.

also, when you do redo the maps make sure Red Shift, Exhibit, Uplift, Imminent, Zero Hour and Downrush are among them. Fuck Levee and Mad House. Still on the fence about Hot Box. And damn it all, when is Crossway getting released?

EDIT: Oh and another thing, do any of the changes you've made to the maps effect weapon timers? Cause I know insidious added a timer to his maps but when he tried to add it to the existing maps, it screwed up the weapon and powerup timers.

cool any more ideas would great. yeah i don't like levee or mad house so no worries there. For power up times there still the same and not effected

Not Random Hero
07-29-2010, 07:02 AM
1.)
I really think a match timer should be located at the bottom of the player's HUD, very much like counter-strike's HUD. It's out of the way, and if possible, if made relatively small and not too bulky, it would never clusterf*ck the screen.
for ex: http://i21.photobucket.com/albums/b300/forthisday/few_hudsb.jpg
* Notice the timer location, also the little clock icon and the red person icon.
Another idea, if possible, to add to this would be the ability to have four of these little people icons on both sides, 4 blue people, 4 red people and they will turn black each time a teammate dies and then returns to their respective colors once respawned. A stretch, but would be cool.
* Also if possible, the ability to set the match timer.


2.)
If it's at all possible, I would like very much for a way to incorporate either cT's audio timer or some other form of audio timer, and make the match timer blink every time a new weapon was coming up.


3.)
The ability to throw nades, while in zoom. It's something I used in shadowrun, saw others use in shadowrun and I think it could potentially be a nice addition to Halo 1. But that would need to be tested thoroughly before added as certain players who are accustomed to Halo 1's original gameplay may need to put some real imput in on this one.


4.)
Fix the delayed jump mechanic in the game, if possible.


5.)
Counter-Strike's death notifications:
for ex: RED PLAYER [weapon image] BLUE PLAYER

Should be better than the long kill texts.


6.)
Quake-style instant switch: One of the coolest features of Quake and Counter-Strike promods. The delay is still there, but the guns will switch instantly with no animation.


7.)
If at all possible, include Team Fortress 2/Counter-Strike: Source's Domination and Revenge system.
for ex:
- Person kills you four times, you get dominated. There is a little icon next to your name that shows this. For the sake of a simple icon, I would say make this a smiley face. Nothing pisses off a guy more than seeing a smiley face when they're mad haha.

- The person who continuously killed you becomes your nemesis. Not sure how to represent this. I don't even believe it's represented in it's respective games.

- If you manage to kill your nemesis, you get your revenge, you are no longer dominated, and he/she is no longer your nemesis. Icon wise, I dunno how to represent that, Counter-Strike: Source used a chain link being pull apart, like "breaking the chain."


8.)
Also if at all possible, where the Radar is, like underneath or so, can you put the location text of where you are standing? (ex: I'm in Pink Hall on Chill Out, the Hallway from Invis Room to Rocket Room, it would label that below my radar in text.)
Like Halo Reach, Counter-Strike and Shadowrun? This would take some community imput, in terms of a common spoken language of call outs for certain maps, but if possible, I would love to see this implemented.


9.)
Also, with these desired changes, that brings me to actual map design, and this isn't geared directly towards you, just whoever can assist to make this game better:

- Battle Creek desperately needs to be modified and made to where there are identical windows to jump out of from Red Base and Blue Base.

- Any modifications of original maps made by Bungie, should include this modified Battle Creek and Insidious's modified Derelict (with the rockets on a 2 min timer and Camo & Health Pack swapped.)


10.)
Also, when changing the Hills on certain maps, keep in mind that most players who play competitively today like the 4 hill style on symmetrical maps and 3 hill style on asymms. Any more than that just becomes cumbersome to keep up with over a long period time.

I've always wanted a Halo ProMod, and never understood why it hasn't been done before. Quake has one, Counter-Strike has one, so it's only fitting that the only console game to compete with the other legendary FPS's of all time get one too.

The Real Napsta
07-29-2010, 11:20 AM
Has anyone gotten the Chillout map to work? I get a dirty disc error after the gametype every time (yes I cleared cache)

HalasterBlack
07-29-2010, 12:02 PM
Has anyone gotten the Chillout map to work? I get a dirty disc error after the gametype every time (yes I cleared cache)

Ive only tried the first one he released but I get a dirty disc error too.

icon00
07-29-2010, 02:15 PM
1.)
I really think a match timer should be located at the bottom of the player's HUD, very much like counter-strike's HUD. It's out of the way, and if possible, if made relatively small and not too bulky, it would never clusterf*ck the screen.

* Notice the timer location, also the little clock icon

yer if i got a timer in game i would like it to be small so not to clutter screen unlike the maw timer and either be located like you mentioned in the bottom middle or like h2-3 on the right hand of the screen with a score indicator. but this is possible i believe since there is a timer of sorts in multiplayer hence why weapons always spawn at a certain time.

Another idea, if possible, to add to this would be the ability to have four of these little people icons on both sides, 4 blue people, 4 red people and they will turn black each time a teammate dies and then returns to their respective colors once respawned. A stretch, but would be cool.

this would be a harder mod to do since when you die in halo on the score board it doesn't show an representation to say you died. So if i could get it to show you died on the normal score board some how im sure i could get it to show on screen normally (hard mod)


* Also if possible, the ability to set the match timer.
not sure how yet i would set about this so il have to have a think but again good idea

2.)
If it's at all possible, I would like very much for a way to incorporate either cT's audio timer or some other form of audio timer, and make the match timer blink every time a new weapon was coming up.

if i got the timer ingame and working properly making the timer blink at the 1min intervals (generally something pops every one min/2) might be do able.


3.)
The ability to throw nades, while in zoom. It's something I used in shadowrun, saw others use in shadowrun and I think it could potentially be a nice addition to Halo 1. But that would need to be tested thoroughly before added as certain players who are accustomed to Halo 1's original gameplay may need to put some real imput in on this one.

you can sort of all ready do this in halo, example - be zoomed in, throw a nade and quick zoom in again. sort of gives the same effect.


4.)
Fix the delayed jump mechanic in the game, if possible.
???? do you mean, sometimes you go to make a jump and you could of sworn you pressed you but you don't jump and just fall??? if so then that is just to you (i done it lots of time to) jumping to late even if by a inch or so

5.)
Counter-Strike's death notifications:
for ex: RED PLAYER [weapon image] BLUE PLAYER

Should be better than the long kill texts.

not sure i like that idea but never the less a good 1 but 1 that im not sure how id go about doing it yet


6.)
Quake-style instant switch: One of the coolest features of Quake and Counter-Strike promods. The delay is still there, but the guns will switch instantly with no animation.

this i could do but id have to test that it doesn't mess up xxy or any other glitches like that but other than that it should be an easy mod 2 do


7.)
If at all possible, include Team Fortress 2/Counter-Strike: Source's Domination and Revenge system.
for ex:
- Person kills you four times, you get dominated. There is a little icon next to your name that shows this. For the sake of a simple icon, I would say make this a smiley face. Nothing pisses off a guy more than seeing a smiley face when they're mad haha.

- The person who continuously killed you becomes your nemesis. Not sure how to represent this. I don't even believe it's represented in it's respective games.

- If you manage to kill your nemesis, you get your revenge, you are no longer dominated, and he/she is no longer your nemesis. Icon wise, I dunno how to represent that, Counter-Strike: Source used a chain link being pull apart, like "breaking the chain."

1stly il work on getting new kill streaks working and multi kills before attempting that


8.)
Also if at all possible, where the Radar is, like underneath or so, can you put the location text of where you are standing? (ex: I'm in Pink Hall on Chill Out, the Hallway from Invis Room to Rocket Room, it would label that below my radar in text.)
Like Halo Reach, Counter-Strike and Shadowrun? This would take some community imput, in terms of a common spoken language of call outs for certain maps, but if possible, I would love to see this implemented.


on my list of ideas i actually have this wrote down, same with infact the cs-pro mod people thing at bottom of the screen(cs fan 2 :) ) so il try see if i could get it to work but i think its a hard 1 plus radar is only used in ffa or 1v1 if atall in halo so this mite really go unused/ out of place if the radar is not there. but il give it a try


9.)
Also, with these desired changes, that brings me to actual map design, and this isn't geared directly towards you, just whoever can assist to make this game better:

- Battle Creek desperately needs to be modified and made to where there are identical windows to jump out of from Red Base and Blue Base.

fantastic idea, i never eva thought of that i always thought of bc as equal since 1 base you can jump in and out of easy and 1 you couldn't so on ctf getin the flag out 1 base was easy but getin back in your base took some more time and on the other side getin out your base took more time but getin in the other team base was easy so, swings and rounda bouts i thought but i like your idea better.

- Any modifications of original maps made by Bungie, should include this modified Battle Creek and Insidious's modified Derelict (with the rockets on a 2 min timer and Camo & Health Pack swapped.)[/QUOTE]

yes insidious moded derelict was going to be used since normal derelict even tho good should not have rl spawns like that. i didn't mind camo placement really. good teams geting up top was a skill if you lost bottom control(v skilled players tho)


10.)
Also, when changing the Hills on certain maps, keep in mind that most players who play competitively today like the 4 hill style on symmetrical maps and 3 hill style on asymms. Any more than that just becomes cumbersome to keep up with over a long period time.

thought of it all ready


I've always wanted a Halo ProMod, and never understood why it hasn't been done before. Quake has one, Counter-Strike has one, so it's only fitting that the only console game to compete with the other legendary FPS's of all time get one too

yes i thought the same, why people when they mod halo just make shotgun shot rockets why not do something usefull

thanks for all the ideas, they were great hopefully i can get them to work or at least some of them 4 1 version (give me sometime tho lol)

Has anyone gotten the Chillout map to work? I get a dirty disc error after the gametype every time (yes I cleared cache)...HalasterBlack....Ive only tried the first one he released but I get a dirty disc error too.

bit unsure why these are not working for you :s i have put them in both mlg and just standard ntsc halo and they work my only thought is that its to do with the xbe ?? :S so this is the xbe http://www.filefront.com/17156523/default.xbeim using it with my mods and it works fine hopefully this sorts out your guys problems, let me know thanks(sorry for inconvenience)

The Real Napsta
07-29-2010, 03:53 PM
Ive only tried the first one he released but I get a dirty disc error too.

I tried the new one about an hour ago and I still get the error.

icon00
07-29-2010, 03:54 PM
I tried the new one about an hour ago and I still get the error.

did u try it with the xbe i posted??

The Real Napsta
07-29-2010, 04:06 PM
did u try it with the xbe i posted??

I did just now and I still get DDE.

icon00
07-29-2010, 07:03 PM
think i have figured out why you get dirty disc and it is about the version numbers like i posted about already. There probably different (this will be fixed when i upload the full map pack) so dl this ui (its just plain 1 with no ui music) since are both the same build numbers the chillout should now work other maps wont though(since your build numbers for them from what it seems are different to mine :S )....well i hope this is the problem and that this fixes it, sorry for the trouble guys :) its test phase i expect a few hiccups..let me no if it works

http://www.filefront.com/17157298/ui.map/



oh and on a side note "i think" i figured out how to get more maps on halo without getting rid of olds 1's, 5 to be exact just need bit more time to work on this bit, il let you guys no then il move on to the next thing

Not Random Hero
07-29-2010, 10:58 PM
that doesn't work either ha.

HalasterBlack
07-30-2010, 02:09 AM
Considering the Promod subject I've come up with a few ideas.

1) An audio timer (cTs) or small visual timer would be good. !!Can you upload ambient (start at match) sounds into maps?!!

2) The sniper rifles no-scope as it stand has much more spread than the zoomed in shot. I've tried the sniper rifle on .0001 spread and its still hard to no-scope. !! I think if you're completely accurate with a no-scope the game should reward you. !! So I'd change it to .0001(0?) in a pro mod.

3) Sometimes (for me at least) the pistol slips into full auto, (cause im not releasing the tigger enough). I tested it with consistent spread (.0034 all the time) and it doesnt seem to change the pistol much.!! I'm not sure how I feel about it yet!! (i mostly did it for noobs I play with) but it might make the pistol more consistent or it might make it more noobified.

4) I've always thought the plasma pistol deserved more power than it has, because it is semiauto and has zero spread. I've experimented with increased travel speed for the bolt(non-charged) and it increased it effectiveness at range without changing its kill-speed. I think some change would be good.

5) !!The needler isn't effective as it stands!! I think some change should be done,(don't know what yet maybe faster travel speed with increased homing, or radically change it to not home at all?)!! Or the needler should be removed from maps and replaced with the PP or PR !!

6) PR headshot damage. I personally think it should be increased whether or not people agree with I don't know. (Its currently 6 shots to head to headshot I'd rather 4)

7) Strafe speed. !!You can change movement acceleration.!! While Im not sure how it would change some battles (in my experiments it made pistol battles much harder) I think it would be a good option to experiment with. A tiny increase in strafe speed would be good IMO.

8) I don't know what causes the !!Nading When Crouched Glitch!! where you can't move shortly after nading when crouched. But if this could be removed it would be helpful.

9) >90 turn in air glitch? how do people feel about it. It decreases aggressiveness and forces people to learn how to deal with it, but should it really be in the game?

10) !!Magnetism and autoaim.!! I think in some editors you can change this for certain weapons? Almost everything has a good amount except some weapons might benefit from magnetism at a longer range (PR, PP, Shotgun, AR?). The AR though has too much auto-aim IMO.

Thats all for now I might have more later. Also can anyone help me get Eschaton working? Im using 0.7 version and everytime I load a map it seems to become unresponsive. Even after waiting like 10 minutes the map isnt loading and I have to use task manager to close it. Thanks for reading most of this haha.

icon00
07-30-2010, 02:48 AM
Considering the Promod subject I've come up with a few ideas.

1) An audio timer (cTs) or small visual timer would be good. !!Can you upload ambient (start at match) sounds into maps?!!

yes you can have a sound start at the of the game but il will just try for visual timer 1st

2) The sniper rifles no-scope as it stand has much more spread than the zoomed in shot. I've tried the sniper rifle on .0001 spread and its still hard to no-scope. !! I think if you're completely accurate with a no-scope the game should reward you. !! So I'd change it to .0001(0?) in a pro mod.

3) Sometimes (for me at least) the pistol slips into full auto, (cause im not releasing the tigger enough). I tested it with consistent spread (.0034 all the time) and it doesnt seem to change the pistol much.!! I'm not sure how I feel about it yet!! (i mostly did it for noobs I play with) but it might make the pistol more consistent or it might make it more noobified.

4) I've always thought the plasma pistol deserved more power than it has, because it is semiauto and has zero spread. I've experimented with increased travel speed for the bolt(non-charged) and it increased it effectiveness at range without changing its kill-speed. I think some change would be good.

6) PR headshot damage. I personally think it should be increased whether or not people agree with I don't know. (Its currently 6 shots to head to headshot I'd rather 4)

7) Strafe speed. !!You can change movement acceleration.!! While Im not sure how it would change some battles (in my experiments it made pistol battles much harder) I think it would be a good option to experiment with. A tiny increase in strafe speed would be good IMO.

10) !!Magnetism and autoaim.!! I think in some editors you can change this for certain weapons? Almost everything has a good amount except some weapons might benefit from magnetism at a longer range (PR, PP, Shotgun, AR?). The AR though has too much auto-aim IMO.

personally i never had a problem with sniper, pistol, pr or pp in the right hands these weapons r disgusting so im really not likely to change them but i mite test just to see.

yes i do think the pp could have a little bit more of something but it rarely gets used/ needs to be used. if you do need to use you can make it fire/ have pr effect any way by clawing so again im not sure if i would change it but im willing to test it

strafe speed never seemed like a problem nor did weapon magnetism/ autoaim. most weapons r used up close and not at distance(ar,pr,pp,shotgun,) so i don't think they need a increase


!!The needler isn't effective as it stands!! I think some change should be done,(don't know what yet maybe faster travel speed with increased homing, or radically change it to not home at all?)!! Or the needler should be removed from maps and replaced with the PP or PR !!

i just remove it but mite swap with something else placement wise(ideas per map needed)


8) I don't know what causes the !!Nading When Crouched Glitch!! where you can't move shortly after nading when crouched. But if this could be removed it would be helpful.

yes i agree this would be good if it was removed even if it doesn't happen to often..il look into it


9) >90 turn in air glitch? how do people feel about it. It decreases aggressiveness and forces people to learn how to deal with it, but should it really be in the game?

???? do you mean phantom rockets/bullets??? you spin in the air shoot but the bullet/ rocket goes somewere else?? if so im already looking into it



Thats all for now I might have more later. Also can anyone help me get Eschaton working? Im using 0.7 version and everytime I load a map it seems to become unresponsive. Even after waiting like 10 minutes the map isnt loading and I have to use task manager to close it. Thanks for reading most of this haha.

there is version 8.2 out try that and use dothalo(another mod prog) to uncompress maps then leave map decompress and just use the open option on eschaton not open and expand. see if that works. thanks for all your ideas/comments great stuff it really helps :D keep up the good work

icon00
07-30-2010, 02:50 AM
that doesn't work either ha.

seriously ...how far does it get if you use the ui and chillout?? can you get to map select or what?

(its so annoying :( sorry guys)

il try redoing the mod with the chillout from pwnytars map pack then it should work 4 everyone(i hope)

HalasterBlack
07-30-2010, 12:34 PM
Just wanted to say I got latest version of eschaton working. Awesome.

You seriously should consider changing the spread of the snipers no-scope though. It honestly doesnt make the no-scope more powerful (or more disgusting) just more reliable.

Maybe I'll upload a map with some weapon changes to it sometimes soon, and you(and others) can see changing the sniper no scope, AR autoaim(less), and PP travel speed, doesn't really change the game much at all.

Could you tell me how to get sounds imported and to start at the beginning of match?

Not Random Hero
07-30-2010, 01:29 PM
I completely disagree with changing anything to do with the weapons.

Other than make the plasma pistol's tracking better, there is nothing that should be changed weapon wise. The weapons of Halo 1 are damn near perfect in terms of balance and the inconsistency of the sniper no scope isn't a big enough deal to earn it a change. Also, the same can be said about the AR, if you take the auto aim away from it, it ruins the weapon that it is and was.

speed improvements are good, hud improvements are good, but please, never consider changing what made halo 1 good in the first place.

The Real Napsta
07-30-2010, 04:05 PM
I completely disagree with changing anything to do with the weapons.

Other than make the plasma pistol's tracking better, there is nothing that should be changed weapon wise. The weapons of Halo 1 are damn near perfect in terms of balance and the inconsistency of the sniper no scope isn't a big enough deal to earn it a change. Also, the same can be said about the AR, if you take the auto aim away from it, it ruins the weapon that it is and was.

speed improvements are good, hud improvements are good, but please, never consider changing what made halo 1 good in the first place.

I agree, just remove the needler, don't change the weapons.

HalasterBlack
07-30-2010, 04:32 PM
I completely disagree with changing anything to do with the weapons.

Other than make the plasma pistol's tracking better, there is nothing that should be changed weapon wise. The weapons of Halo 1 are damn near perfect in terms of balance and the inconsistency of the sniper no scope isn't a big enough deal to earn it a change. Also, the same can be said about the AR, if you take the auto aim away from it, it ruins the weapon that it is and was.

speed improvements are good, hud improvements are good, but please, never consider changing what made halo 1 good in the first place.

I completely understand. Except about the sniper, if the change is so minute why not do it?

I was just putting some ideas out to the community, I didnt expect them all the be well received. Plus it was 3 am or something when I posted.

Anyway what do you think about removing glitches, strafe speed (which i actually don't want changed anymore), and adding an audio timer?

Not Random Hero
07-31-2010, 01:00 AM
Glitches are important, such as the quick camo, you practically would never live against decent players on Hang'em or Dere. Glitches are important, and if you change too much, you ruin the beloved gameplay many have become accustomed to.

At best, all we can hope to achieve, is less screen lag, less pistol lag, more hit registration, better kill text notifications, an audio timer or any timer in general.

but I still want to shoot for the Match timer and an Audio timer running in place of the ambient sounds in each level.

HalasterBlack
08-01-2010, 07:28 PM
Glitches are important, such as the quick camo, you practically would never live against decent players on Hang'em or Dere. Glitches are important, and if you change too much, you ruin the beloved gameplay many have become accustomed to.

At best, all we can hope to achieve, is less screen lag, less pistol lag, more hit registration, better kill text notifications, an audio timer or any timer in general.

but I still want to shoot for the Match timer and an Audio timer running in place of the ambient sounds in each level.

As far as I can tell from code Ive seen, quick camo isnt a glitch its intentional, maybe they didn't consider people changing weapons, but I think everything about it was completely intentional.

Double melee, and backpack reload are both awesome glitches though.

The Real Napsta
08-05-2010, 08:19 PM
So did an actual working version of this ever come out?

Darke
08-21-2010, 03:11 AM
So did an actual working version of this ever come out?

Doesn't seem like it. . . this forum is slowing up lately.

Not Random Hero
08-21-2010, 05:21 AM
This forum is practically dead ha. Sry, but true.

Darke
08-21-2010, 11:24 AM
This forum is practically dead ha. Sry, but true.

Yeah, your right :(

Hasuku H1
05-10-2011, 02:44 PM
put a theater function in rofl! i really like the multikill idea, updated graphics, and HUD scroreboard that would win