Droid
01-15-2010, 03:33 PM
After some testing with some friends, I have come up with GameTypes that are sure to be fast and good at the same time. There are a total of 16 map/gametypes. I called them PWN because it looked more organized to be honest.
GameTypes:
PWN CTF on Derelict
PWN TS on Derelict
PWN TS on Chill Out
PWN Ball on Chill Out
PWN TS on Hang 'Em High
PWN Ball on Hang 'Em High
PWN KOTH on Prisoner
PWN TS on Prisoner
PWN CTF on Battle Creek
PWN TS on Battle Creek
PWN TS on Damnation
PWN TS on Wizard
PWN CTF on Wizard
PWN KOTH on Wizard
PWN TS on Longest
PWN CTF on Longest
Team Slayer:
Team Play: Yes
Kills to Win: 50
Health: 100%
Respawn Time: 5 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team Ball:
Team Play: Yes
Score to Win: 5 minutes
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team KOTH:
Team Play: Yes
Score to Win: 5 minutes
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team CTF:
Score to Win: 3 Captures
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Indicator Options: (For all Gametypes)
Objective Indicator: Nav Points
Other Players on Radar: No
Friend Indicators on Screen: Yes
Again, these were tested gametypes for Lan play if you desire a MLG style like system. I had a blast playing these and I hope you do too.
GameTypes:
PWN CTF on Derelict
PWN TS on Derelict
PWN TS on Chill Out
PWN Ball on Chill Out
PWN TS on Hang 'Em High
PWN Ball on Hang 'Em High
PWN KOTH on Prisoner
PWN TS on Prisoner
PWN CTF on Battle Creek
PWN TS on Battle Creek
PWN TS on Damnation
PWN TS on Wizard
PWN CTF on Wizard
PWN KOTH on Wizard
PWN TS on Longest
PWN CTF on Longest
Team Slayer:
Team Play: Yes
Kills to Win: 50
Health: 100%
Respawn Time: 5 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team Ball:
Team Play: Yes
Score to Win: 5 minutes
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team KOTH:
Team Play: Yes
Score to Win: 5 minutes
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Team CTF:
Score to Win: 3 Captures
Health: 100%
Respawn Time: 10 seconds
Suicide Penalty: None
(Everything else remains unchanged)
Indicator Options: (For all Gametypes)
Objective Indicator: Nav Points
Other Players on Radar: No
Friend Indicators on Screen: Yes
Again, these were tested gametypes for Lan play if you desire a MLG style like system. I had a blast playing these and I hope you do too.